Showing posts with label octopus. Show all posts
Showing posts with label octopus. Show all posts

Monday, September 30, 2013

Octopus Monster Game Asset


This is the third asset for the game project. My client asked me for an Octopus monster to chase the Skycycle through the strange and twisted landscape. It had to be an Octopus but, it had to be fierce in a more than simply Octopus sort of way. There's quite an assortment of bits in this beast. A bit of dragon and dinosaur, a bit of croc and bug, claws like grappling hooks and a nightmarish mouth that you wouldn't want to kiss. I wanted the creature to be an iridescent green akin to a scarab but not as dark. I also had to maintain it's fleshiness so that it can breath and jet around once fully animated. It's easy to dream on creature amalgamation. A creature of this kind could see so many different variations.


In the video below we get to see the creature fly around the environment, which follows it's every move. The environment is actually a 2d still of the set tile wrapped around the inside of a sphere. Within that process, there are all kinds of shape surprises,

Saturday, March 30, 2013

Zbrush & Robot vs Hand Carving


In a nut shell, the hand carved version of this 18' long octopus took 11 days to complete from start to finish (for the carving photos, please click HERE). In the above illustration, the octopus model was fully resolved and ready for robotic carving within 2 days. The frame, lights, building and side walk required and additional day. As the model is, any part of it can be 3d printed or robotically carved from a desk top scale to actual size, in this case 18' long.